A tiny galactic war
Star systems are linked by hyperlanes, and every system you hold builds ships — bigger systems (more pips) build faster. Send fleets to capture neutral systems and topple rival empires. Eliminate every hostile rival to win; lose if your last system and fleet are gone.
Fleets & battles
Fleets travel only along hyperlanes and prefer routes through your own territory. When a fleet reaches a system it doesn't own, the larger force wins and the survivors keep the system. Opposing fleets that meet head-on on the same lane trade ships one-for-one. Standing routes keep streaming a system's new ships to a target every few seconds — perfect for feeding the front line.
Enemies, neutrals, and friends
Each opponent starts as an enemy, a neutral, or a friend. Enemies attack you right away. Neutrals ignore you and fight the other empires. Friends never attack you: they go after your enemies, join in when you strike an enemy, and counterattack whoever sends fleets at you. Fleets pass through friendly and neutral systems without fighting. But the moment one of your fleets attacks a neutral or friendly system, that empire declares war for the rest of the game. You win when every remaining rival is a friend.
Controls
Tap one of your systems to select it, then tap a target to send the chosen share (25–100%) of its ships — the selection clears after every order, so the next tap picks a new source. Drag from a system to a target to send directly, or drag across empty space to select several systems. Long-press or right-click a target (or switch on Route) to set a standing route; X clears it. New game lets you pick the galaxy size, number of opponents, their aggression, and difficulty. Keys: 1–4 send %, A select all, R route mode, F cycles 1× / 2× / 3× speed, Space pause, Esc deselect.
Game numbers
Every game has a number like 22241 52817: the first digit is galaxy size, then difficulty, the number of opponents, one digit per opponent (its attitude and aggression), and finally the map. Type the number into Game # (or share the link) and the exact same game is set up — map, opponents, attitudes, and starting capitals.
The sky behind the war
The backdrop is a real autumn star chart: the Great Square of Pegasus, the chain of Andromeda with the Andromeda Galaxy (M31), the «W» of Cassiopeia, Perseus with Mirfak and the «demon star» Algol, Triangulum, and Aries with Hamal — with the Milky Way traced faintly along the true galactic plane.